Couch Philosophy

Philosophy for the commonish. Updates Wednesdays and sometimes Saturdays.

Heroes of Culture

3rd May 2014, 8:21 AM
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Heroes of Culture
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Author Notes:

Giberion 3rd May 2014, 8:21 AM edit delete
I tried to copy Siv's art style for the cards, since canonically he created them.

Over the years I've made many card games: my most recent one involves cards like Bill Murray and Tom Cruise. Previously I've tried to make card games that were like AD&D but more complicated... you can imagine how DYING all my friends were to play THOSE.
"Card games require playtesting. And playtesting isn't a lot of fun when you've got no one to do it with." -Dr. Steve Brule
Sivolock 3rd May 2014, 9:30 AM edit delete
Hello everyone!

Game design is difficult, you have a fine line to balance in terms of rule complexity. Without enough rules, there is no structure, nothing to optimize. But with too many rules, you create needless complexity. Games like these should be about giving players choices, which are both limited by and expanded upon by the rules of the game.

I've been playing a lot of Hearthstone recently. Blizzard has trimmed down on a lot of the game complexity in their design compared to some pre-existing paper TCGs (trading card game). One of the things I miss most from the game is the ability to play cards on your opponent's turn at "instant speed". While that increases player interaction and choice (good),it also increases complexity and lowers the speed of the game (bad). In general, Hearthstone has been able to produce interaction and choice without needing to rely on instant-speed mechanics. I have a lot of hope that the game will remain interesting in the future, especially with new content releases.

I think about Derrida too much.
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Stever 3rd May 2014, 2:28 PM edit delete reply
It's got be pretty tough to create your own game, but if it all comes together, it's a great payoff.